The ever-changing app market is open for everyone to release his apps and it has many ‘victory’ stories to share for catching your eyes. Maybe you are one with great ideas for the next big iPhone app. If you go through latest technology news, you will probably find out about iPhone 3D touch feature that will get you stimulated to build an amazing app complying with the new feature. Remember that designing an app may be easier than you think it would be. If you are already familiar with coding, you passed halfway to making your app. It will obliviously take some time, patience and learning so of course; you may release the next big hit like Candy Crush or whatsoever.
To get started, see the first step below:
1. Getting things ready
So you must have heard about Xcode. Well, this is the package that does the whole work. It’s the environment where you will create an app. To install Xcode, make sure you have OS X 10.8 or later installed on your Mac. Ohh! Seems like you need to get a Mac (if you don’t have one) to design apps for iPhone. Plus, make sure you have paid ($99 only) for an Apple Developer account before you proceed because you need a membership to distribute your app on the App Store. Once you pay, you are good to download some testing apps, which will give you a clear concept about using Xcode.
2. Planning the app
This is one of the most important steps in creating your app because your successfully depends upon how you plan. Before your Mac runs Xcode, you need to have a clear idea on how your app will work and its functions. Make sure to choose your audience on time and design the app. For instance, you could design an online game for kids or a dating app for adults, it’s all up to you. Be advised that your app must be unique or users won’t come in easily. You need to address a specific need with your app. Provided that you are designing a game, it needs to look great and unique so that gamers will stop by your shop to grab a copy.
Tip-Focus on your UI as it can pull everyone!
3. Creating the app
You are passed halfway to creating your app on iPhone. Alright, open Xcode and create a new project and give it a professional name (not ‘My First Project’). You must start strong so that you will end up with robust results. Start with an empty template unless you get comfier with the development process. When you are on the environment for some time, try messing with the complicated templates. And yeah, you must provide a ‘product name’ as well as your company identifier and the class prefix. You will be navigated by the app itself to complete all small things before moving to the big one. For now, select “iPhone” from the Devices menu and keep it going.
4. Testing the app, you just made
When you have made your app, it’s time to see how it works. If you release the app at once, it’s never going to work out as it will have lots of bugs to be fixed. You need the iOS emulator to test your app on your Mac. Well, you don’t need to download this emulator thing because it comes built in with Xcode. Pick “Simulator and Debug” from the drop-down carte du jour at the top of the Xcode window and choose the device on which you want to test your app. If you have an iPhone (most have), it would be awesome to test the app on your device. Simply plug your device into your computer via USB and find “Device and Debug” from the drop-down menu and switch to Build mode. The next moment, your app will launch on your iPhone and of course, check each and every section carefully. Go for an insider campaign if necessary, as insiders help to work on new apps.
5. It’s time to release your app
Congrats! You just made an app for iPhones. It’s high time you had released it on the App Store. For creating your final distribution build, click on the “Build” icon, go to your project’s build folder and find “Release-phones”. In there will be an app waiting to be zipped. When you are done, your app needs to pass Apple certification and must be optimized for iOS 8 and Retina display. Once everything seems legit, upload your app and bingo!
Before you start writing codes, make sure that you are not duplicating any app on the App Store. Usually, this is what most of the programs do (they just create a clone to an existing app).